Rigged Cycles

I conducted a study where I experimented with different walk and run cycles from various angles. The primary goal of this project was to deepen my knowledge of rigged character movement. I found that naming layers and color coding the different components of the rig made the workflow much smoother and more efficient. This project enhanced my technical skills and taught me the importance of organization when working with complex rigs, and I’m excited to continue exploring character animation further.

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Caddy Creatures